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Intelligence that belongs in the experience.

Interaction patterns, research, and reusable systems for intelligent Apple product surfaces.

Explore the case studySenior Product Designer · Apple Intelligence (contract)
Concept visual · not an Apple product screen
Overview

Intelligent capabilities need to fit familiar product behavior while remaining understandable, accessible, and consistent across platforms.

My contribution & collaboration
  • UI/UX for Apple Intelligence product surfaces
  • Research, strategy, and experience architecture
  • Sketch-to-Figma migration and component systems

Partnered with data scientists, ML engineers, and platform teams on interaction patterns and prototype validation.

01Design decisions

Make intelligent capability feel familiar.

What I chose, why it mattered, and how it became an experience.

Make intelligent capabilities understandable and useful within familiar product interactions.

Decision 01

Start with the interaction

Translated intelligent system behavior into product flows and patterns aligned with Apple's Human Interface Guidelines and accessibility principles.

Decision 02

Build a common foundation

Supported the shift from Sketch to Figma through unified systems, reusable components, and cross-team workflows.

Decision 03

Validate before scaling

Used usability testing and prototype iteration to refine interaction quality and shared design standards.

02Outcomes

Product contribution & validation.

What the work produced and what can be supported by the available evidence.

Documented contribution

Interaction patterns, reusable components, and prototype validation.

A high-level account of role and approach. Proprietary screens, internal research, and implementation details are not reproduced here.

Quantitative launch results are not available in these project notes.